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I actually busted out the MasterMaze pieces for a traditional dungeon crawl on Saturday, which served as a better warm-up for the new players in the group that did the previous session - because the party remembered the number one rule of D&D this time :

Never split the party.

This is a rule for a reason. If you split the party, then a subset of the party is likely to run into a challenge set for the whole party. And that subset will be defeated, allowing the challenge to then defeat the rest of the party. Divide, and you will be conquered.

It was a more trap-heavy session than I normally like to do, but the party has a full-fledged rogue now, so I feel like I can cut loose a little on that front. Hell, the collapsing floor, thirty foot drop, re-locking door, and room that flooded with weak acid didn't even slow them down, thanks to Spider Climb and two flying magic items in the party.

I did indulge one weakness of mine, though - Lasko's Magical Fountain. It's an item from 1st Edition that I first learned of thanks to 2nd Edition's Encyclopedia Magica, and it remains a fascination of mine to this day. I love random magical items, and the Fountain is the ginchiest. Charts upon charts of random tables to roll on! The party did not indulge in a drink, yet, but hope springs eternal.

Working on some campaign notes the next day, I was amused to discover that one lake on my campaign map had three different names in three different handwritten sources. The map itself has no label. So I traced the map to make a list of labels for bodies of water, forests, and the like, to take care of the problem once and for all.
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J.R.

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